The thesis investigates the affordances of emerging software ecologies (e.g. game engines, content creation software) for designing new types of real-time, CGI-based content and 3D environments for art, entertainment and commercial purposes. The study is based on industry experimental content and authored new media artworks.
Fully funded by Research Grants Council (RGC) of Hong Kong Special Administrative Region of the People’s Republic of China (HKSAR) under the Hong Kong PhD Fellowship Scheme (HKPFS).
Major in: Works of Art in Culture at the College of Inter-area Individual Studies in the Humanities and Social Sciences / Collegium Arts Liberales
Interdepartmental Individual Studies in the Humanities (University of Silesia and University of Warsaw joint program)
“Internet of Things at the Crossroads: Smart Home and Smart Cities Implementation Models”
Institutional Starting Grant
Digital Economy Lab (DELab) University of Warsaw
“Images in the era of digital imaging technology. Analysis of the relationship between the analog and digital images”
Government-funded Research Grant (“Diamond Grant” program)
Faculty of “Artes Liberales” University of Warsaw
Digital Media and Technologies: Culture, Society, Humanities, (30h), Collegium “Artes Liberales”, University of Warsaw, PL.
Archaeology of The Image II: Visuality from the Ancient Greece to Digital Aesthetics, (30h), (Responsible for 1 out of 2 modules of the course: The Digital Aesthetics Module), Collegium “Artes Liberales”, University of Warsaw, PL.
Archaeology of The Image: Visuality from the Ancient Greece to Digital Aesthetics (60h), (Responsible for 1 out of 3 modules of the course: The Digital Aesthetics Module), Collegium “Artes Liberales”, University of Warsaw, PL.
Medialab Katowice, Katowice, PL
Polish Press Agency (PAP), Technology News Department, Warsaw
Virtual Internship – Global Scanning Network, Copenhagen Institute for Future Studies, Copenhagen
4CF, a strategic foresight consultancy firm, Central-Europe Subnode of the Millennium Project, Warsaw, PL
A series of two teal-time 3D simulations designed in Unity 3D as part of the PhD study – a procedural real-time animation and a VR experience.
Co-authors: Eugenia Kim and Stefan Palitov
VISH was featured in the collective exhibition organised by Nanjing University and City University of Hong Kong in Nanjing and Hong Kong.
2020 Guest Speaker, 23 June 2020, Creative Tech Now: WebVR Trends, Sydney, Australia [Google Meet]
2019 Lukasz Mirocha On “Glimpse of Future Past”, 5 January 2019, Open Systems, Art Machines: International Symposium on Computational Media Art, Singing Waves Gallery, Run Run Shaw Creative Media Centre, City University of Hong Kong, HK.